cppctamber
cppctamber
_It is highly likely that full support cannot be provided so an approximation will be classed as a success._ **Lights** - [ ] `Tr2PointLight` - [ ] `Tr2SpotLight` **SH Lighting...
**Item** - [ ] `EveSpriteLineSet` - [ ] Unknown set item class **SOF** - [x] `EveSOFDataHullSpriteLineSet` - [x] `EveSOFDataHullSpriteLineSetItem` **Shaders** - [ ] `EveSpriteLineSet` shaders identified - [ ] `EveSpriteLineSet`...
**Items** - [ ] `EveBoosterSet` updated to support trails - [ ] `EveTrailsSet` **SOF** - [x] `EveSOFHullBooster` - [x] `EveSOFHullBoosterItem` **Shaders** - [x] Shaders identified ``` /graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_depth /graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_hi /graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_lo ```...
**Item** - [x] `EveBoosterSet` - [ ] `EveBoosterSet2` **SOF** - [x] `EveSOFDataHullBooster` - [x] `EveSOFDataHullBoosterItem` - [ ] `EveSOFData` updated to support `EveBooster2` **Shader** - [ ] `EveBoosterSet2` vertex buffer...
**Primary object** - [ ] `EveStation2` - Can partially load **Misc** - [ ] `EveCamera` (shouldn't be needed) - [ ] `EveStarfield` - [ ] `EveMobile` (shouldn't be needed) **Containers**...
            
**Custom Picking** Create a picking system for identifying when a user has clicked any of the material layers of a v5 shader including projections - [ ] The four material...
**Range** - [ ] Tr2CurveSetRange **Adapter** - [ ] Tr2RotationAdapter - [ ] Tr2TranslationAdapter **Curve** - [ ] AudEventCurve - [ ] EveBezierCurve - [ ] Tr2BoneMatrixCurve - [ ]...
**Child** - [ ] EveChildBulletStorm - [ ] EveChildCloud - [ ] EveChildExplosion - [ ] EveChildLineSet - [ ] EveChildLink - [ ] EveChildParticleSphere - [ ] EveChildQuad -...
**Item** - [ ] `EveLineContainer` **Other** Line sets are very hard to use, figure out if something is wrong with them - [ ] Compare `EveCurveLineSet` to original ccpwgl implementation...