ccpwgl2
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Feature / Picking
Custom Picking Create a picking system for identifying when a user has clicked any of the material layers of a v5 shader including projections
- [ ] The four material layers can be picked
- [ ] The two pattern layers can be picked
- [ ] Decals can be picked
CCP Picking
Most shaders contain a picking technique and take objectID and areaID parameters.
- [ ] Identify id format
- [ ] Identify how ids relate to the resulting colour
Testing a simple extension for quad v5 shaders:
Mode 1: Unique colours for each material and pattern layer

Mode 2: Individual layer highlighting
