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Cortex Command - Open Source under GNU AGPL v3

Results 39 Cortex-Command-Community-Project issues
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**Describe the bug** Given an AEmitter with particles set to "PushesEmitter = 1", if attached to another object, after a while both the AEmitter and the parent will cease to...

bug

**Describe the bug** This error is being printed from `AudioMan::PlaySoundContainer()`: `ERROR: Could not update sound properties for SoundContainer None: Operation could not be performed because specified sound/DSP connection is not...

bug

**Describe the bug** what it says on the tin **To Reproduce** Steps to reproduce the behavior: Get a squad of either coa/imperatus gatling gun make a squad fire it controlling...

bug

**Describe the bug** I expected 5 to be printed a second time here, rather than it becoming 0. I can't explain the fact that `a` and `#b` *are* still the...

bug

**Describe the bug** `self.Magazine` can seemingly randomly be `nil` in `Create()` Pawnis' recent Browncoat script even points it out with a comment, in `Data/Browncoats.rte/Devices/Weapons/Extinction/Extinction.lua`: ```lua self.maxAmmoCount = self.Magazine and self.Magazine.Capacity...

bug

**Describe the bug** When you use a for-loop iterator to change Min/Max velocity of an AEmitter's emissions, the change appears to be reset every frame and does not affect the...

bug

**Describe the bug** The accounting for terrain clipping function only seems to actually work as intended if it's dealing with a gun that can't be held so far forward that...

bug

Lacking bitmaps and incorrect step count caused crashes in control setup wizard.

**Describe the bug** The parallelized loop that calls CastSeeRays on each of the m_Actors encountered a null pointer. On inspection, none of the pointers in the deque are NULL. But...

bug

Adds multi mouse and keyboard support and updates to SDL3.2.8 window+input mgmt. Drops macOS 10.15 support, since SDL3 is not available. ## Todo: - [x] Multi keyboard impl - [x]...