mikefc
mikefc
For this case I don't really want to add documentation for any of those methods. At the most I'd want to somehow lump them into a single documentation element which...
There's a many rendering items that aren't done yet: * bitmaps * bitmap palettes - which are used in the water effect at the start of the 'water' level. Compare...
I can confirm that running support us not in this code. One issue that prevents this from working is that the graphics device keyboard callback will only detect a single...
I can confirm that running support us not in this code. One issue that prevents this from working is that the graphics device keyboard callback will only detect a single...
Thanks @Enchufa2! Could you try the latest release on linux? I added 'beepr' playback for systems detected as unix, but have no way to test. https://github.com/coolbutuseless/anotherworld/commit/1908a76726261aaa49a9ff0f8917b02928194dc6
Thanks @daniel-j-miller I'll leave this issue open to remind myself to pull the "play_file()" out of beepr and include in this repo. It feels a bit bad to be using...
@Enchufa2 I haven't looked at music yet.
@ekianjo please read the first comment in this thread. This game relies on 'beepr' for sound, so get that working on your machine first. See also documentation for "beepr::beep"
Related to #3 It could be a limitation of they key capturing in {grDevices} events (in which case it's unfixable), or maybe I'm doing something askew in {eventloop}. I may...
Thanks. I really haven't *played* the game that much. I only squashed the catastrophic bug this week. Will look into how to reset this VM register after use.