Connor Jakubik

Results 17 issues of Connor Jakubik

```c++ TEST_F(PreciseClockTests, TAIvsUTC) { //NOTE: these can change as leap seconds are added //https://en.wikipedia.org/wiki/Epoch_(astronomy) static auto J2000_date = year{ 2000 } / January / 1; static auto J2000_tai_hmsms = 11h...

I went ahead and renamed `INSTALL` to `TZDB_INSTALL_PATH` to reduce possibility of name conflicts. NOTE: A common issue may be that you have multiple executables with different relative paths. I...

cmake

I am building this library in an Unreal Engine 4 context, with (possibly-messed-with) C++17. I might be able to change the build environment to fix this if I can diagnose...

## Expected behavior and actual behavior. I use GDAL C++ to load GeoTIFF files, and use RasterIO to copy portions of them into a set of caches. These are used...

In my app which is derived from the Blueprints example (https://github.com/connorjak/Connectatron/tree/3547d2daa75070b9082aeedbc1d32b2838dc40e7), there is a null-pointer exception in `RendererDX11::RenderDrawData()` on mouse-release after dragging the window across a boundary between my 200%-scaling...

WIP addressing issues in https://github.com/TriAxis-Games/RuntimeMeshComponent/pull/231#pullrequestreview-985254722

This might not be merged for a long time, or ever, but it's useful to have a PR open for the reviewing tools. Per @Moddingear: there are macro definition issues...

This has been discussed a few times in the Discord but I'm making this issue for overall tracking. Right now, the RMC doesn't support static-path Raytracing; instead using the same...

In my C++ simulation platform, I load DLLs with user-made plugins that each get their own thread and update loop, and all cross-plugin state access is controlled by strict mutexing....