Conner Douglass

Results 16 comments of Conner Douglass

This bug has been fixed in V2 of CustomRealms.

I think he means command completion in the Minecraft game itself, so players can see the list of options for commands and arguments. We will definitely need to implement this!

I just made some improvements to the CLI project here: [customrealms/cli#2](https://github.com/customrealms/cli/pull/2) You can now define your plugin's commands and permissions in your `package.json` file and it'll get included in your...

This error message comes from Java when a function is called with reflection, with parameters that don't match the function declaration. We need to figure out which function call triggers...

I've narrowed this down. It seems to occur on `event.getDamager()` and only when the damager is not a living entity. More debugging is needed.

Registering commands is supported by adding them to your project `package.json` file, like this: ```json { "commands": { "gmc": { "description": "sets your gamemode to creative" } } } ```

You can't currently, but I think you should be able to. That is something that needs to be implemented in https://github.com/customrealms/bukkit-runtime. I'll transfer this issue over to there.

We've updated the runtime to be platform-independent. The same plugin jar file can run on any platform now.

I agree, I think we should add most of these, but the ones that involve `Player` or `World` or other types could cause confusion, since the `@customrealms/core` library has wrappers...

This is superseded by the new `Bukkit` variable that users have access to from https://github.com/customrealms/core For example... ```ts import { Bukkit } from '@customrealms/core'; Bukkit.getOnlinePlayers(); Bukkit.reload(); ```