UTIL_TRACELINE

Results 25 comments of UTIL_TRACELINE

I kind of requested this as well, It's kind of sad that there's no sane way to override the gameui module. In my case, I had to keep track of...

wow nice work, please commit if you have this down :D

> > > > wow nice work, please commit if you have this down :D > > When someone makes server side of this function. I will make it here....

The main problem seems to be that the `getScriptFilePath` function isn't referenced anywhere except for sqlite reading stuff, so the path is probably never set.

Thanks @theSpool, resolved in https://github.com/multitheftauto/amx/commit/422b841d8f07a43d56a5463a56ef151e91bc55f5#diff-f5ac81a5af817525061fa6eafe4ca6eaR140 If you have any better solutions, such as this, feel free to add them I just noticed that, my bad: > I'd suggest to use...

Well, there's this which can apparently read sa-mp recordings. https://github.com/ziggi/FCNPC/blob/master/src/CPlayback.cpp

Yeah, this is going to be impossible since there's no colorcoded support by default. So I'm stuck doing weird workarounds that simply don't even work, the text doesn't even display...

Me neither honestly, I just wrote it down as a possibility. I wonder, would this work right out of the box? http://cegui.org.uk/wiki/Formatting_Tags_in_CEGUI Edit: Nevermind, just noticed the vendor version being...

One way to solve this could be by shipping the project with sqlite built into the binary (module) itself perhaps.

This needs CFont in order to be 1:1. Lots of issues revolving SA-MP portability are mainly related to the lack of CFont in MTA. I will try to do my...