codercommand

Results 4 comments of codercommand

On the topic of commands, personally I've come to really like menus like F1 on VScode and ctrl+k on Github. Personally I like the idea of commands being a feature...

Something else to propose. I've noticed some engines like Godot and Defold don't support multi monitor support. Since this system will need to define what takes screen space and bevy...

I can imagine a plugin providing a feature like scene editing or animation graph editing. You'd add the crate to the toml, add the plugin, and via the APIs it...

Thought it may cover the abstraction since the dev tool might need to specify if it uses a tab or grid slot on the game window. Edited: Nvm, it's answered...