carnage3d
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Reimplementation of Grand Theft Auto 1 [GTA1]
On MacOS game is running in 1/4 of the available screen space
This includes: - [ ] Cars physical dimensions - [x] Fix peds push cars - [x] Gravity must take into account mass of cars - [ ] Fix damn slopes
Hi, this is just a question. Why do the cars in the wasm demo already have different speeds and when I compile it native from master branch all cars have...
Hi, I am working on making this work with macOS. Would you be accepting PR's? If so, my to-do list is as follows: - [x] Make the source compile on...
I nominate myself.
This includes: - [ ] Font scale - [ ] Text word-wrap - [ ] HUD scale - [x] Refactore HUD base classes - [x] Clipping for elements - [...
* rc car should not collide with normal vehicles * rc car should be controlled remotely * explodes nearest vehicle!
Driving cars feels ok, but bikes will turn 90 degrees each time I press the left/right arrow.
It could be nice to have anti-aliasing to avoid this: 