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Reimplementation of Grand Theft Auto 1 [GTA1]

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This includes: - [ ] Traffic cars generation and navigation - [x] Pedestrians generation and navigation Traffic cars and peds should be destroyed over time when they go out of...

I opened this issue to collect alternative (and incomplete) GTA reimplementations that are potentially useful as reference for Carnage3D: * [WebGL-GTA](https://github.com/niklasvh/WebGL-GTA) * [OpenGTA](http://ogta.fifengine.de/download.html) * [GTA2NET](https://github.com/andrecarlucci/gta2net)

Miami,cmp: https://gyazo.com/a3bf8ef601d8b4a9fdc069803e20b960 Nyc.cmp: https://gyazo.com/e170ce5b4b974ac58246dca3c138a383 https://gyazo.com/97f2f7e3418e7182b5755f013e505f33 https://gyazo.com/5af8063be9d948bb9c7c1d3102f8f37e Sanb.cmp: https://gyazo.com/7cade155999b6df03d2be09f6d1d1673

bug

i extractred files to gta folder install openal and its not working?

I followed the 3 steps for compiling on Linux, and it's not working. When I run `make`, I get this: ``` make[1]: Entering directory '/home/anon/source-code/carnage3d/.build' ==== Building GLFW (release_x86_64) ====...

Is it possible to enter vehicles? If so, what keys?

Has anyone produced unencumbered assets that can be distributed freely with this game?