Christopher Bruns

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I consider these five modes complete. I have only tested on Windows OS though. If someone else is building on Mac or Linux, it might be nice to ensure that...

@HWiese1980 Can you use pyopenvr version 1.3.2201? That version might still work with python 2.

I don't know of anything specifically other than the type hints that breaks python 2 compatibility. The problem is that I lost all interest in python 2 two years ago,...

@HWiese1980 are you able to get by for now using version 1.3.2201?

`IVRSystem_019` started with openvr version 1.012 about 2 years ago, and was updated to `IVRSystem_020` at openvr version 1.5.17 this year. Changing the symbol is a poor approach. Better would...

Yeah I did not think that pip idea through very well. One approach that might work would be to use a bootstrapping approach. So "import openvr" would * first bind...

@tomgoddard I think the most robust solution would be to install an older version of the openvr module on the Mac you want to use with SteamVR. Dynamically adjusting the...

The last time the OpenVR Mac dylib changed was in release 1.8.19, but those api versions mentioned upthread suggest that the Mac API is/was stuck somewhere from release 1.0.12-1.4.18. So...

@tomgoddard Question: Do you still have a working Mac SteamVR setup? I'd like to make a custom release of pyopenvr for Mac users, set at the correct API version(s). Especially...

@tomgoddard Thanks for the update. I hope you will be available to eventually test whatever Mac-oriented release we create. Yes we include the shared library for Mac. But hard-coding the...