Results 39 comments of clyf

Done: X. Remove hardcoded toggle behavior from remaining units (jamming, cloak, always off etc.) so they can inherit from the factory X. Waterproof the SimCallback to prevent unforeseen stat setting...

Most recent changes: 1. Auto-deploy now uses the StatToggle infrastructure (this also fixes the "set attribute on boolean" issue encountered before) 2. Maintenance consumption is properly applied to OnBuiltStatToggle units,...

Menu is in the same spot as the firestate popup (maybe I should highlight that it is a popup, and it isn't just swinging in the wind whenever the order...

Relevant in an edge case (at the very least) where you're building a bunch of shielded units and are on a tight energy budget. General thoughts on a general framework:...

Okay okay. I had misread, and was operating under the assumption that you wanted a more extensible system for control groups and firestates, only to discover to my surprise (after...

1. There are some additional features I've planned on adding, but the base architecture for doing so is there and not expected to change. 2. The flight time values haven't...

Load/launch times should stay the same. Initial testing suggests trajectories have a very similar flight time, so the as is implementation should be fine. However, now that the TML trajectories...

Still need to incorporate some of Pokute's feedback and put the finishing touches on the UI (which is pretty slick if I may say so). Primary roadblock is that some...

The short range trajectories feel unfinished, where (at least for UEF, haven't looked at the others too much) the missiles tend to overshoot (the old short range trajectories were not...