Travis Miller
Travis Miller
Hey, with the main branch i'm having a problem when trying to connect to a websocket with webgl. It gives me this error: exception thrown: TypeError Cannot read property 'readyState'...
aside from changing the mesh to spriterenderer, you'd have to use the same material + shader on the shards that the exploding object uses
i'm noticing this problem when a parent gameobject has different scale.
update to this: I have found some issues. (Same applies to Triangle methods) inside GenerateVoronoiPieces 1) store the originalscale local scale in a separate vector3, set the origScale = the...
in case anyone else stumbles across it heres some fixes that I have found: (Same applies to Triangle methods) inside GenerateVoronoiPieces 1) store the originalscale local scale in a separate...
I made quite a few changes but I did not intend to push changes from the beginning, only to get it working. So my code is spaghetti'd in to my...
I think this invisible problem is solved by clearing meshes before using, I can't remember exactly, sorry. Maybe this will help? uMesh.RecalculateBounds();
Any updates on this? Pretty frustrating that it's ignoring pivot points. Kinda wondering why in the world it would be this way since tile sizes and character sizes can vary...
Messing with the z custom sort and sprites z pos seems to help somewhat
ya... there's no instructions and the demo repo doesn't work. The required unity version doesn't exist, so I try slightly higher, and the demo scenes all having missing scripts when...