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macOS 10.14.6 MacBookPro11,5 Intel Iris Pro / AMD Radeon R9 M370X Keyboard input does not respond. `git bisect` traced the first bad commit to https://github.com/nukeykt/NBlood/commit/c8a6e194b39260f4e9958d6070e6dd0b44d0b73a https://github.com/nukeykt/NBlood/blob/b468083f5d61dce379f718a5c1e0a2dd24e3865c/source/build/src/sdlayer.cpp#L1696 The code has changed...
Found you :P https://twitter.com/JohnRHeaton/status/469277303076556800 Anyway, https://github.com/OpenEmu/OpenEmu-SDK/tree/master/OpenEmuSystem Check out what we did for handling of Wiimote, PS3, and 360, specifically: https://github.com/OpenEmu/OpenEmu-SDK/blob/master/OpenEmuSystem/OEWiimoteHIDDeviceHandler.m https://github.com/OpenEmu/OpenEmu-SDK/blob/master/OpenEmuSystem/OEXBox360HIDDeviceHander.m Submit a pull request and we'll see how it...
This commit fixes the 10.9+ entry point bug where loading via double clicking the app bundle would immediately exit. Details here: http://hg.libsdl.org/SDL/rev/cfec3f86fba7
Fixed linking of the SDL and SDL_mixer frameworks, header search paths and removed unneeded linker flags. This will reduce some of the initial set up time and potential headaches in...
You're supporting the old GBDK which is based around a 15+ year old version of the compiler/assembler/linker in an ancient SDCC, full of bugs. [GBDK-N](https://github.com/rotmoset/gbdk-n) has been updated to work...
`left shift count >= width of type` With optimization on, `cartridge_size` will result in garbage/undefined behavior and break loading of games not found in the database, because the size will...
This was a long-standing issue with ProSystem and the "supergame" cart types. Fixes loading of good ROM dumps where previously only their overdumps would load (Tower Toppler, Realsports Baseball, Water...