Clint Bellanger

Results 58 comments of Clint Bellanger

I'll agree that Lua as a new dependency is well worth it, if we pull the game-specific code out into scripts. That is well beyond my expertise/experience though, I tend...

This is really cool to see. I had trouble visualizing how a scripting language might work, and seeing the hooks to engine calls is eye opening.

[solved] On this update for Wandercall: https://github.com/clintbellanger/wandercall-ch1/commit/ec47a197295eb66dc0488a5ba6399e9422db0a3f I'm setting up a Dash move in Wandercall. What I want is perfect avoidance during this dash animation, so it works like an...

There are few things I want to try: Have some benefit for blocking just-in-time (let's call this parrying). When blocking starts I want to trigger a very short buff (less...

Dash move ideas: I want to leave a trail of kicked-up dust particles on the floor. What's a reasonable way to do this? I'm thinking of spawning off a new...

Can anyone think of a clever way to do an effect like this? Whetstone Requires edged weapon Weapon deals bonus damage for a short time mechanically something like this? Your...

Interesting, I thought it might need the replace_by_effect. I think similar enough effects could be done easier? e.g. "potion of strength", so I'm not worried about any new features on...

If this feature changes the spec for existing data files (e.g.powers.txt gets simplified), we may want this Pre-1.0. Completely new features are okay, but we don't want to break existing...

Coming back to this. @dorkster do you think what we currently have is good enough for 1.0? Or would you want to merge some of this particle refactoring into the...

Ok, I just finished registration for the Google Play dev console so that we can publish Android stuff. Here are notes: Before registration it suggests tying the account to a...