Vinay
Vinay
The DOM is outside the Canvas so I can't wrap it in ScrollControls. I'm not sure how to handle scrolling for the canvas and DOM otherwise? Do I just pass...
As you can see I'm on the first slide yet the scroll bar is at the very bottom  ## Expected Behavior ## Actual Behavior ## Navigator and OS versions
I'm sorry but there doesn't seem to be a clear explanation to this on the README ` UnityMessageManager.Instance.SendMessageToRN(new UnityMessage() { name = "click", callBack = (data) => { Debug.Log("onClickCallBack:" +...
### Describe the feature request Curious if it's possible to get smart downloads to work - its a feature on the premium app. Basically as you're using the app it...
I tried initializing it in a useEffect and trying to do it the react way but it just wouldn't work. I'd get tick errors so just curious if you know...