Clay Heaton
Clay Heaton
Thank you for your persistence on this, @2shady4u! Do you know if there's an open task on the Godot project for universal MacOS targets? Edit: Looks like these are related?...
Possibly related to this bug? https://github.com/hicetnunc2000/hicetnunc/issues/1316
It's worth noting that the redesigned menu should reduce calls to the API, hopefully contributing to increased stability.
This issue is fixed per this bug: https://github.com/hicetnunc2000/hicetnunc/issues/1177 @crzypatchwork I believe this can be closed, too.
It looks like this nwjs Helper issue, which should be fixed in a more recent version of Node-webkit. @lmccart Is this on your radar? https://github.com/nwjs/nw.js/issues/2372
One thing I've noticed... the fan only spins up if there's more than one project open. It seems more likely to happen on a dual monitor setup, too. I don't...
That's 100% in the query that you execute. Any tutorial about SQL can teach you how to do that. This is the first thing that popped up when I googled...
@khairul169 I was unable to get the latest download version to work in 3.0.6 (on MacOS). Does it also require 3.1? Anything I can do to help with this particular...
I'm trying to work through this, too. It probably needs to be recompiled to target MacOS. This might help: http://docs.godotengine.org/en/3.0/tutorials/plugins/gdnative/gdnative-cpp-example.html
I'm using redis and just set up Celery with Django. I have a single test task: ```python @shared_task def add(x, y): return x + y ``` The task executes properly...