CJ Burkey
CJ Burkey
Oh the reload doesn't work? (It's been a while but, if you're willing, could you create a separate report for reload not working?)
I actually have been considering a max chunk claim override for a little while now but I haven't fully decided on the implementation. I'm thinking that it can be a...
In theory this should be solved in https://github.com/cjburkey01/ClaimChunk/commit/9cddce5d3bb709a9afad42dae511a3b347836253 Could you try this version? [claimchunk-0.0.23-RC8-plugin.jar.zip](https://github.com/cjburkey01/ClaimChunk/files/9175930/claimchunk-0.0.23-RC8-plugin.jar.zip)
Hm, that seems slightly wrong
So when you say fly, do you mean like the fly mode is enabled so that people can double tap space to lift off and if they leave their chunks...
I've thought about this one a little more and I feel like it's more of a niche feature, so it would be better suited as an addon. I don't think...
Currently, there is WorldGuard support, but nothing for WorldEdit yet. So, essentially, something that checks if the WorldEdit selection intersects any claimed chunks for which the user doesn't have permission...
That would be a pretty good option to put into the new system that handles this sort of thing, so I'll keep this in mind as I'm still working on...
Ah, the reason is that you can write `/chunk unclaim all ` so it's showing that for you (I think?)
> Would this be something like the /f map command in the factions plugin? Different symbol for claims/non claims and different colour depending who the claim belongs to This is...