church-basement

Results 2 comments of church-basement

yup having the same problem, after calling `enet_peer.close()` any place in the code that uses `multiplayer` throws the error.

I found a work around, or perhaps how its intended to be done? I noticed that at the startup of a game `multiplayer.multiplayer_peer` equals a instance of `OfflineMultiplayerPeer`, so... Closing...