Mike Swanson
Mike Swanson
Better controller support is something we'd definitely want, but presently doesn't exist (as you noticed). Perhaps this is related even to #736 and moving over to SDL's native controller functionality.
> Thus, there are 3 options to tackle this: > > * Just do nothing and leave the older A_SoAExplode behaviors. > * Revert my change. > * Support both...
Hexen engine variants are down the obscurity hole enough, I don't think it's worth changing the PHILOSOPHY document to note the peculiarity. Doom is a different case: being fairly well-known...
I have IPv6 Internet. and pretty much all your computers should have at least one fe80::/10 address too, so it's pretty trivial to test basic functionality even without a public...
Thanks for the contribution but I have a few concerns: 1. Vanilla compatibility The behavior of the vanilla engine with multiplayer demos might be taken into consideration whether this patch...
on Linux x86_64, two different results: 1. Doesn't desync when building with GCC 5.3.0 2. Desyncs when building with Clang 3.7. Seems to desync with Clang regardless of whether code...
Okay I've gone a little overboard. Generated everything from ReactOS :)
You might be interested in my fork, that I've submitted as PR #10: https://github.com/chungy/CssGitHubWindows/tree/build_themes/Generated_Themes at least unless and if it gets merged upstream :-)
Just an update to note that 86Box 3.5 still exhibits the issue -- and I've also seen it happen with Windows 98 and Me with various other motherboard and CPU...
The Worst Way