Liuchuan
Liuchuan
@vidaaudrey
@vidaaudrey Sorry, I'm intrested in this feature but have no time. @droter Waiting for your contribution
@givemeyourshit @zhangjianbao Will you share the usage of this plugin? I'm new to unreal and want this feature and need your help. Thanks very much
@zhangjianbao 感谢您回复,目前已经引入plugin了,也运行起来了,但是有点问题,加载的obj和预期的非常不一样,下面是我参照网上的一个例子 1.创建了1个空的actor,里面有proceduralmesh component  2.在关卡蓝图中,利用plugin的load mesh,赋值给第一步中的procedural mesh的createmesh section.  下面是在windows自带3d预览软件的效果  unreal的效果  完全变形了,请问哪里有问题吗?
@zhangjianbao 好的,已经搞定,谢谢
@JayChang-zhe 你好,很久不做这块了,我找了下之前我做的资料,给你一个参考,希望能帮助到你 
@JayChang-zhe 你好,上面是从material数组里去设置的,这里设置的是第一个material。至于这个materia是怎么做的,我不太记得了,你可以查看ue的教程里,怎么做一个material。还是有一些ui的知识的,不仅仅是编程方面的
@Loriborn Will you share the usage of this plugin? thanks very much
@g23p @Rusel2050 @Fauwalk Hi, will anybody share the usage of this plugin? The pic uploaded is too small to see it. I'm new to unreal and want this feature, will...
@riolcrt Will you share the usage of this plugin? I'm new to unreal. thanks very much