Chris Yarbrough

Results 7 issues of Chris Yarbrough

### Why this change? This implements the improvement for issue: https://github.com/googlesamples/unity-jar-resolver/issues/601 The `XmlDependencies.IsDependenciesFile` method is called thousands of times in large projects and is now much faster than before: The...

### Feature proposal * EDM4U Component: Android Resolver, iOS Resolver I've observed a significant performance slowdown in the Unity Editor when using Android Resolver and iOS Resolver in a large...

type: feature request

* [x] I've read and understood the [*CONTRIBUTING* guidelines and have done my best effort to follow](https://github.com/CocoaPods/CocoaPods/blob/master/CONTRIBUTING.md). # Report ## What did you do? ``` pod update ``` or ```...

This PR adds the Unity editor command line option _releaseCodeOptimization_ which disables debugging support in favor of optimized C# code. This option makes sense on dedicated build machines where debugging...

First, thanks for providing the community with this great tool! I would like Unity to write to a log file, so I specified the UnityEditorArguments.LogFile option, but I do not...

This implements issue #1427. With this change, the Unity version is detected from the project, not only when using UnityTasks.Unity, but also when using UnityTasks.UnityRunTests. The generic PreProcess method on...

### Usage Information Nuke 8.1.0 / 8.0.201 / net8.0 / macOS Sonoma 14.3.1 ### Description When using `UnityTasks.Unity` without specifying a Unity editor version, it defaults to auto-detecting the version...

bug