chrisjd20
chrisjd20
Is there a way to take a string instruction and convert that to bytes? The encoder does this but not from a supplied string. For example, if supplied a string...
There may already be something that does this (perhaps a plugin I'm unaware of?) Basically, I found an instruction, I can locate its location in memory and even modify it....
Trying to figure out this error. ``` /usr/local/lib/node_modules/tuql/dist/utils/index.js:57 throw Error(`Model with ${key} does not exist`); ^ Error: Model with devices does not exist at findModelKey (/usr/local/lib/node_modules/tuql/dist/utils/index.js:57:9) at /usr/local/lib/node_modules/tuql/dist/builders/schema.js:107:47 at Array.forEach...
So I just installed Nevermore using the following: ```lua local h = game:GetService("HttpService") local e = h.HttpEnabled h.HttpEnabled = true loadstring(h:GetAsync("https://raw.githubusercontent.com/Quenty/NevermoreEngine/version2/Install.lua"))(e) ``` This worked great. I then attempted to use...
So this is a great program. But what I would love is a reverse socks tunnel feature. So that you could have a client connect to a server and bind...
I got this error on 64bit compiled version against a 64 bit process I was memory searching (had to change it to a long): ```` =================================== Arithmetic operation resulted in...
Is it possible to create a headless server? So user interaction isn't needed to launch a server? perhaps launching via command line arguments instead?