chrisd1100
chrisd1100
I have one mini-game that is a portrait resolution: 256x320. On the host it looks like this:  However on the client (MacOS, software decoding) it looks like this: ...
1. add duration parameter to make it easy for people porting from SDL. 2. Use uint16 rather than uint8 to be compatible with SDL, SteamInput and XInput ``` int SDL_JoystickRumble(SDL_Joystick...
I have a mini-game that is really low resolution. Sometimes it doesn't work... Host: Intel GPU Guest AMD GPU Result: works Host: AMD GPU Guest Intel GPU Result: guest is...