Chris B

Results 11 comments of Chris B

What is the dependency relationship between this issue and #179 ? It seems like instancing would be a significant part of refactoring the rendering pipeline and ideally we'd want to...

That looks good! Thanks for the fast response! Is the `0u16` argument the layer_id? Makes sense to keep that. Also, I'd recommend using an enumeration instead of a boolean for...

I was wondering the same thing. My reasoning in putting it here, though, is that, as @jamadazi referenced, it should be simply a transform. Since each tile is already being...

> bit flags Does that mean the plan is to only allow flip transforms? My hope had been to give a sort of compression/bend effect as sprites move between tiles...

Two (related) examples I'd like to see would be 1. Triggering actions manually - e.g. a curse that *forces* the entity to take a drink 2. Player input. This could...

The only way I can think to do this in the current API would be to force the score to 1.0 for that action. That seems suboptimal though as there...

So I have a branch that _almost_ does this. I added the following to thinker.rs: ``` + pub fn trigger( + &mut self, + cmd: &mut Commands, + action_builder: Arc,...

I've taken a detour to figure out how I actually want to handle actions in my game to get a sense for what manual triggering might look like. I realized...

I'm still not sure the root cause, but that coord system link did lead me to a fix. The fact that the wgpu NDC is lower left origin, but the...

I was looking to add dwarffortresswiki.org as well. I wonder if there's a pattern or template we could put on the README for how to add additional wiki media based...