Christian Kurz
Christian Kurz
I have not found anything useful concerning gamepad/joystick/keyboard navigation through the UI Elements. IIRC the only info I found was in the old repo (https://github.com/vurtun/nuklear/issues/50#issuecomment-184246258), but this could be outdated....
I also tried implementing this myself, current result is https://github.com/chriku/ejdb-lua. If anyone finds one of the many errors (I expect there are still some) or just has something to say...
Got the development version running under debian testing after having to change multiple stuff: Server: I don't use virtualenv (I hate the python ecosystem sooo much), so it was python...
> Similarly a Gimp plugin is seen as useful I made a small proof of concept here: https://github.com/chriku/gimp-ktx As libktx can already convert from compressed formats the import is mostly...
Is there any workaround for this? Can the settings be somehow accessed with _any_ other browser? because using steamVR without being able to access the settings is not possible EDIT:...
Any update on this? I just tried with clang-scan-deps-22 and the issue is still there. Has the header unit part of clang-scan-deps settled/become less experimental? If so, what would need...
> There is still no support of header unit in clang-scan-deps or in gcc scanner, it's never been experimental, it's just not implemented So, the correct path would be to...
`string_view::data` (std, i assume abseil is the same) does not necessarily return zero-terminated strings, which are required by `%s`
This seems to be a bit much overkill for an error path that terminates the program anyway. if I'd gotten a (`std::`, I assume abseil just works similarly) `string_view` or...
c++ lifetimes are always funny, eh? but the new code seems appropriate for the situation. PS: A small (hopefully helpful) hint: You (@ManManson) sound strangely AI like, be careful that...