Groove Wizard
Groove Wizard
looks like this is all handled in the lua.html file that I intentionally ignored so it wouldn't double-up on existing Lua definitions. I'll remove the ignore and make it handle...
exclude "boolean", "function", "number", "NONE" classes, since they're just there for description purposes change function lua.print() to print(), etc. handle variables named "function", rename to "func" or "callback" etc.
change table/string/math to tablelib/stringlib/mathlib automatically
just use override_methods/game_path/X.lua
^ those are also *after* the function, which is weirder
fixed in https://github.com/chadvandy/cbfm_wh3/commit/624fd044701bcee6f3f10560bde2442a37c760d3