celyk
celyk
### Godot version v4.0.rc1.official [8843d9ad3] ### System information Windows 11, Vulkan ### Issue description Disabling depth testing or disabling depth drawing unexpectedly removes objects from the opaque pass, so they...
Hey, thanks for the port! I was hoping to play using a bluetooth mouse, but it has no effect on the games. I've also tried plugging in via USB adapter....
While trying out OpenXRFbPassthroughGeometry with hole punch enabled, I noticed a distortion of the image up close to the mesh. Meanwhile, creating passthrough with `shadow_to_opacity` looks fine. You can see...
Continues #64 So far I tried to do the minimum amount of work to get this working in Godot 4.x. We should consider porting it to a GDExtension as mux213...
My node setup: Transform -> Jitter Points [transform-jitter-mrp.graphite.zip](https://github.com/user-attachments/files/20965739/transform-jitter-mrp.graphite.zip) Everything works except when I set scale.x = 0. Then the jitter only happens along a line despite the transform taking place...
### Describe the project you are working on Shaders and VFX ### Describe the problem or limitation you are having in your project Frequently messing up matrix multiplication. Math is...