Olivier Therrien
Olivier Therrien
Thanks for your interest in the project! Yes this is something we want to support, hopefully in the coming months. We are also open to pull requests :)
@arghyasur1991 On my side the splats are much smaller when using SPI (either on PC or native Quest 3). It really changes the appearance of the scenes. Is it a...
@arghyasur1991 For the repro I simply opened the URP project from the repo (multiview7 branch) under Unity 6000.0.33f (DX12). I added my splat asset to the scene and added the...
@arghyasur1991 I tried updating to 6000.0.41f, and also switch to Vulkan, but still the same problem. What is strange is that when not in play mode it works fine in...
@arghyasur1991 I tested it out but it doesn't work, it actually breaks VR rendering altogether (right eye renders black).
It's amazing to see those implementations in three.js! The GT-VBAO method is a great improvement over VBAO and makes it more physically correct (ie: cosine weighted vs uniform sampling). I...