Chris Dibbern
Chris Dibbern
@hecomi Apologies, I should have had better git etiquette than this. Thankfully, I think I found the issue right away. Basically, I didn't realize `UniversalFragmentPBR` handled shadows, so I started...
@hecomi I noticed another issue specific to 2020.3: the pragmas need to specify shadows differently pre-2021, otherwise, at the point when shadows would be out of range, there's a strange...
@hecomi I read your comment about wanting to keep the repo fitting the original tutorial. That makes a lot of sense to me. But it also might make sense to...
That sounds good. I'm also not a Unity user by profession, but just a hobbyist. I actually ended up not using this technique in my project (so far) since I...
Circled back and fixed all of them. ~Fixed for the lit geometry shader in this PR: https://github.com/hecomi/UnityFurURP/pull/8. I'll leave this open in case anyone wants to take a crack at...
I agree with @caddilacbob. Right now, I walk/run in place (not just arm swinging) and it feels so natural. Props to you for that! The only thing missing is the...
> I got a response from GitHub support that they are looking into updating the CORS setting for codeland.github.com Any word from them on this? I bumped into this, today,...
> What’s your use case? I am hoping to implement a simple SPA that would allow an individual user to fetch small repos that the SPA would then manipulate prior...
From what I can tell, `new Error().stack` can yield a stack trace without actually throwing the error. Maybe that can help? Also, I am working on a [fluent Expect API][1]...
Hey, good timing! I just sat down at my computer and saw you had replied. :-) So, the number one place I've encountered it is when capturing errors that only...