Chris Hanna

Results 23 comments of Chris Hanna

I would also love to see a solution for this. I've had a few actions spend hundreds of billable minutes trying to pull docker images, and its costing a significant...

I set my tool method to do this- ```csharp Console.Write("Foo"); ``` Here is the csproj target ```csproj ``` And here is the output... ```shell dotnet build -t:my-tool Microsoft (R) Build...

I am wondering if this is the same problem causing me difficulties related to multi-architecture builds. If I try to do this in my Dockerfile, I'd expect to get the...

I've opened up a PR to include the basisu binaries in the Monogame.Dependencies submodule, https://github.com/MonoGame/MonoGame.Dependencies/pull/167 I've also opened an in-progress PR on my own fork of Monogame to show where...

For this task regarding `basisu`, the goal is to invoke `basisu` from within the `.cs` source code. We could rely on `dotnet` to invoke the tool; but that would require...

A few thoughts from me 1. I see that the `ffmpeg` (https://www.nuget.org/packages/mgcb-ffmpeg) sample referenced is only built to `net8.0`, but the MonoGame framework (https://www.nuget.org/packages/MonoGame.Framework.DesktopGL#supportedframeworks-body-tab) is built for `net6.0`. I would...

>so we must avoid using global tools. Yep, totally agree :+1: And yeah, just as long as the tool wrappers don't do really _anything_ other than invoke the packaged binary,...

@harry-cpp , sorry for the long delay in getting back to you. I just wanted to follow up and say that the tool stuff is pretty cool! I have a...

Oh my gosh, I'm sorry, I completely forgot to re-read the post and I saw your earlier message, >Bump buildscripts, there was a bug with passing arguments, the built package...

@harry-cpp , I'd like to follow up on this, >the way it will work is mgcb will check for installed tool in the users project directory, then if it fails...