Daniel Hryzbil
Daniel Hryzbil
## Motivation People who report crashes and provide crash details for analysis are very likely only a small fraction. Therefore, we need to make crash reporting as easy as possible...
There isn't a way to run the Warhead launcher via Steam without changing the target executable somehow. Steam always runs `Bin64/Crysis64.exe`, which is required by the Warhead launcher.
Editor cannot save any changes when Crysis directory is not writable. And it even crashes during level export. Without showing any error message. Unbelievable.
Add CI/CD pipeline for creating releases. Including code signing of resulting executables.
Implement web console and API for headless server. Preferably without any external dependencies. Maybe except some JSON library, but compatibility with VS2005 compiler must be preserved.
Faster global heap allocator. Close #62.
Extreme wall jumps are often annoying. Currently, `mp_wallJump` is a `float` value, allowing servers to change wall jump *strength*. However, the only meaningful value is either `0` (no wall jump)...
If any silhouette is rendered on the screen, name tags become visible through walls and objects even when they shouldn't. This is a vanilla game issue. Name tags are one...
Release pipeline uses the following deprecated GitHub Actions: - actions/create-release@v1 - actions/upload-release-asset@v1 They need to be replaced.
- Broken font rendering even with proper font and UTF-16 string. - Broken internal translation of ASCII to UTF-16. - No UTF-8 support.