Cristiano Carvalheiro

Results 4 comments of Cristiano Carvalheiro

Oh, that makes sense. I can help with that. Should we add a checkbox to the source control dialog or hide it away in project settings (in the plugin settings...

Hi, We have taken a similar approach for sharing assets between multiple projects, but instead of putting them in the main content, we organize them in plugins so that we...

Hi. I opened a [pull request](https://github.com/EpicGames/UnrealEngine/pull/6098) in the engine to fix this behavior. Edit: was merged for 4.24. I think that we may close this issue.

This is caused by the default merge driver for git lfs, it can be easily fixed by changing the merge driver to the git's default for binary files. So, in...