caxapexac

Results 12 issues of caxapexac

This happens sometimes, just by random after ~5-50secs of running code that doesn't use anything except static rigidbodies and collisionbodies. Just character controller that uses collide to find extrusion vector...

Hello, is there any way doing something like `sphereCast(radius, startPoint, endPoint, &castCallback)`? I mean you can try to simulate it using `capsule overlap` but you'll get wrong contact points then...

new feature

Seems like api breaking changes: ```cpp dear_widgets.cpp:1097:62: error: no member named 'FocusableItemRegister' in namespace 'ImGui' const bool focus_requested = temp_input_allowed && ImGui::FocusableItemRegister(window, id); ~~~~~~~^ dear_widgets.cpp:1100:83: error: no member named 'NavInputId'...

Open program (debug mode) Press new form Press new child Select child Press Form Father + > ImGuiBuilder_x64.exe!std::vector::operator[](const unsigned __int64 _Pos) Line 1565 C++ ImGuiBuilder_x64.exe!imgui_builder::object_property() Line 1388 C++ ImGuiBuilder_x64.exe!imgui_builder::draw() Line...

Library is making an assumtions that sizeof(size_t) == sizeof(unsigned int) (i.e. SPK_Group::373) which isn't true on x64 (sizeof(size_t) == 8) Fixed by adding `TYPE_SIZE_T,` into SPK_Types::61 and ` spk_basetype( size_t,...

```cpp void SpawnParticlesAction::setNb(unsigned int min,unsigned int max) { if (min minNb = minNb; this->maxNb = maxNb; } else { SPK_LOG_WARNING("SpawnParticlesAction::setNb(unsigned int,unsigned int) - min is higher than max - Values...

What could possibly lead to this issue? Assertion failed: contactNormal.length() > 0.8f , at: reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h,168,addContactPoint ```   | $reactphysics3d::SATAlgorithm::computeCapsulePolyhedronFaceContactPoints(unsigned int, float, reactphysics3d::ConvexPolyhedronShape const*, float, reactphysics3d::Transform const&, reactphysics3d::Vector3&, reactphysics3d::Vector3 const&, reactphysics3d::Vector3 const&,...

enhancement

``` In file included from include/reactphysics3d/reactphysics3d.h:42: In file included from include\reactphysics3d/engine/PhysicsCommon.h:31: In file included from include\reactphysics3d/engine/PhysicsWorld.h:45: include\reactphysics3d/collision/OverlapCallback.h:99:30: warning: explicitly defaulted copy assignment operator is implicitly deleted [-Wdefaulted-function-deleted] OverlapPair& operator=(const OverlapPair&...

**Version/Branch of Dear ImGui:** Version: 1.86 Branch: docking **Back-end/Renderer/Compiler/OS** Back-ends: webGL Compiler: em++ Operating System: V8 **My Issue/Question:** DockBuilder: https://github.com/ocornut/imgui/issues/2109#issuecomment-426204357 ImGuiCond: https://github.com/ocornut/imgui/issues/2554#issuecomment-492253636 How to use it together? Example: I have...

docking

No way to go back from 0,0,0 scale ;)