CatFoolYou

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This happens only on edited wads, freedoom (idk why), Doom 1 and 2 work fine...

Its levels without nodes and PWADs that dont work

I know what it is. Since wasm-doom is a vanilla compat source port, it will only run with vanilla or limit removing wads. .pk3 files, boom/prboom compat and zdoom compat...

I don't think there is any way to deploy it locally, as I have no admin access on this PC, and can't install Emscripten or NodeJS. Might try to do...

Also is there a way to deploy the original BananaBread? bb.html isnt in the repo anymore and I have no idea how to make it work either...

Ah, alright. Would it be possible to build it into a js/html game on linux so that it would run by itself? Without things like NodeJS, Emscripten, Docker, etc as...

Thanks. I'll try getting BananaBread to work in the meantime for offline bot deathmatch.

Our district (and maybe some others) have switched over to chromebooks with only CS students using normal windows laptops, I wonder how the hell we will be taking the tests...