Stephen Ewart

Results 3 comments of Stephen Ewart

I prefer if we directly added an equivalent of the Freeze Position/Rotation X, Y, Z options to the Unity.Physics package instead. I also agree that the inertia tensor diagonally isn't...

The latest version of Unity Physics now allows users to `GetOutputDependency` and `AddInputDependency` to each Physics System. This means that users can appropriately chain their dependent jobs. Furthermore the upcoming...

In Unity Physics 0.5.0 the Physics systems have been move into a `FixedStepSimulationGroup` to remove this problem.