Rupert Carmichael

Results 58 comments of Rupert Carmichael

The solution that works for me is to figure out the screen's refresh rate and divide the core refresh rate by it as well as collect remainders to determine when...

I've not done the deep dive to find out exactly what happens cycle by cycle for BUSREQ and RESET handling, but I have done a (very crude) implementation in my...

I'm not sure if this is the same bug I am experiencing or not, but I suspect it is. I am witnessing a very obvious problem in `Castlevania - Bloodlines...

@apollolux it happens to varying degrees no matter what you do, for instance the fuzzy sound on the title screen. It is simply VERY obvious with BGM 05 after having...

This is a fairly big ask. It's a rather complex Yamaha FM synthesizer with SSG support. I've emulated the SSG portion myself and ported the OPN portions Aaron Giles' amazing...

I will take a look tonight and see if I can come up with a working solution.

Here is a draft solution against the master branch of this repo which could probably be cleaned up a bit, but it appears to have correct behaviour. If anyone would...

@CasualPokePlayer I've just force pushed to only include the first fix.

I have found libsamplerate (aka Secret Rabbit Code) works very well with melonDS. It is well tested, widely available, and licensed under the BSD-2-Clause license if you want to vendor...

These are actually UNL-ONEBUS, or VT02 games (NES 2.0 Mapper 256). Nestopia does not support VTxx systems at this time, and adding support is a rather complex task, given the...