Captain Crutches

Results 7 comments of Captain Crutches

I am using C++20. I knew the standard had changed it, but hadn't looked _below_ that line for that comment :man_facepalming: Looks like there is already a GCC bug logged...

Ahh - I see from the build logs that these jobs use astyle 3.1; when I ran `make amalgamate`, I installed astyle 3.4. Re-running with the matching version of astyle...

Okay, I reset the single-include files entirely and tried again, and now we've got a diff that actually looks correct. Sorry for the noise! I'm happy to rebase and clean...

[Clang-tidy failures](https://productionresultssa4.blob.core.windows.net/actions-results/a0cc31dc-52bf-4c5b-8763-4828dc1dab7c/workflow-job-run-d89f80ed-9ad9-5f4a-dcc0-4920bef73f10/logs/job/job-logs.txt?rsct=text%2Fplain&se=2024-05-11T17%3A10%3A46Z&sig=lQ%2FnsQzpYFXKUNNgGdm4fbgnSqC0bjnuJiREAC3LSu0%3D&sp=r&spr=https&sr=b&st=2024-05-11T17%3A00%3A41Z&sv=2021-12-02) look unrelated to my change - looks like https://github.com/nlohmann/json/pull/4311 already exists trying to fix them. I'm not sure what to make of the [xcode 12.4 build](https://productionresultssa11.blob.core.windows.net/actions-results/0cc6a91e-282e-4241-8f13-d2838bc47ea7/workflow-job-run-cfdecfa7-91cc-5483-c08a-6b39a1aeb8d9/logs/job/job-logs.txt?rsct=text%2Fplain&se=2024-05-11T17%3A01%3A57Z&sig=SHFHA%2Brz%2BCR7%2FSR36O%2BdU45k1QvUfBDMmFqg7AkYRe8%3D&sp=r&spr=https&sr=b&st=2024-05-11T16%3A51%3A52Z&sv=2021-12-02) - seems...

I can confirm that since the last update I got the same error when starting the launcher: ``` captaincrutches@CC-Desktop-Gentoo ~ $ ~/.local/share/torbrowser/tbb/x86_64/tor-browser_en-US/Browser/start-tor-browser --verbose XPCOMGlueLoad error for file /home/captaincrutches/.local/share/torbrowser/tbb/x86_64/tor-browser_en-US/Browser/libxul.so: /home/captaincrutches/.local/share/torbrowser/tbb/x86_64/tor-browser_en-US/Browser/libxul.so: undefined...

Using a different reclamation scheme on the queue does seem to help in both the reproducing example and my actual project. Thanks for the helpful response! I know it is...

Another tactic that's helped me here is to "manually" kill my objects outside of reclamation. If I have an object that lives inside a xenium structure (i.e may die during...