Dharshan

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Just wanna save my progress on this issue, [this sketch](https://editor.p5js.org/capGoblin/sketches/BMuhAny6J) has working examples of passing texture coordinates to bezierVertex, quadraticVertex, and curveVertex by calling them multiple times.

Hi everyone, Apologies for the delay in updates. Here's the progress so far: I've implemented the vertex functions for both 2D and 3D, along with visitors and contours, and initiated...

Hey @GregStanton, I overlooked the last part of the comment. That plan sounds great! In the meantime, I'll focus on addressing some other issues.

> Here is what I observed about the queuing system in Nightwatch API. When a test is run initially, all the commands are read even before it start executing any...

Hi, I tried this test execution on my Windows machine, all the Chrome processes ended after the test. However, my guess is that the processes may not have been terminated...

Hi @garg3133, As we already pass settings to individual workers, I wonder if we can add the `globals_path` for `globals.js` to settings inorder to pass globals, whenever the `persist_globals` setting...

Also, another thing I noticed on debugging is that on not calling the `apiMethod()` and setting `doesContainExpected` to false it logs "Completed Wait For Expected Response" and "Passed Assertion After...

Hi @davepagurek, Here's the problem: - Let's say both the w and h given by the users are above the calculated maxAllowedPixelDimensions(let's say 8192), in this case, both the w...

Hi @davepagurek, I have spent significant time in debugging this. Strangely, I encountered a completely different error when running npm test, and after pushing the code, yet another error emerged....

Sorry forgot to add comment during the previous commit, after updating `this.height` and `this.width` to adjusted sizes, by that time I was using glStub.restore() inside afterEach(), and I did `npm...