Caner Kılıçoğlu
Caner Kılıçoğlu
There is a spell flag for `SPELLFLAG_TARG_NOSELF`, in addition to spells that will only be allowed to be cast on ourselves, another flag like `SPELLFLAG_TARG_ONLYSELF `can be added. _Note: When...
`m_iVisualRange = UO_MAP_VIEW_SIZE_DEFAULT;` The fixed setting may be different for each server or separate for authorized accounts, or it may be desired to increase it with an additional item. Here,...
Hello, I guess because of a query under the CallGuards() function, it's not working as it should. For example; In the past, this command was working outside the guard zone,...
I think there should be a logging system that includes character information, just like there is server logging. Additionally, if we color them, we will give the logs a visual...
In many clients, when you double-click on a weapon and select an object, the character turns in that direction. When you make a macro of this and keep pressing the...
It is necessary to write interesting functions to determine whether a character is in the house or not. Wouldn't it be better if we could understand this with a single...
With this function we can check all announcements (serv.b ) on the server. For example, we can record an announcement written with serv.b Yell in mysql/sqlite and then easily display...
Since multiple arrowquests can be opened in new clients, sometimes it can be confused which arrow has which id and a confusion in the script can cause the arrow to...
Shouldn't there be another function that works when blocked, like all other functions that work in most changes made to the account? eg; ``` case AV_BLOCK: if (!s.HasArgs() || s.GetArgVal())...
This trigger can be triggered when the character is revealed in any way. We can only control StepStealth if it is revealed while walking, but for example, it does not...