Cal

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@timmyL17 perhaps you should report this to https://github.com/erincatto/Box2D. I believe you are referencing this line: https://github.com/erincatto/Box2D/blob/master/Box2D/Box2D/Common/b2BlockAllocator.cpp#L106

I encountered the same bug again when going between next/prev very quickly. Turns out these events should be debounced together in order to completly prevent the issue. This solution manipulates...

😬 can't wait 🚀