Calvin Reveraster
Calvin Reveraster
Just throwing out there that as of version 0.5.0 this is still happening, even with the lighting engine disabled in config - but as far as I can tell, it...
Another update: hodgepodge, tentatively, fixes the issue. I assume it's the openGL state error fixes that they have in the mod. I'd encourage anyone with the issue to drop hodgepodge...
> > Another update: hodgepodge, tentatively, fixes the issue. I assume it's the openGL state error fixes that they have in the mod. I'd encourage anyone with the issue to...
Just a small update - still happening on 0.6.1 - and it appears Magma was correct, hodgepodge is not fixing the problem. It just seems to be very intermittent for...
Throwing out there that mine currently works with the latest version of archaicfix and chunk animator; however, I experienced this issue not long ago and realized one of the configs...
Tentatively it seems like the issue arises because the system allows the entire sound to play to completion, so on longer loops like environment sounds, that can take some time...
I'm only just now getting to catch up on github notifs, so sorry for the late reply here, but first off thank you for the explanation - wanted to toss...
I'll add to this with the following: This issue comes up most frequently when you butt a stair up against a grass path. When you do that, you cant step...
Honestly, I don't see an issue with making the grass path block full height and allowing the player to hover slightly over the path when theyre walking. It's only a...
Looking back on my first comment I see that I wasn't clear. If you disable the stepHeightFix mixin, the issue of getting stuck on a wall goes away - which...