cboe
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Classic Blades of Exile
So I just created a new pull request. Here is the current list of commits that add new files ( and where you have to modify the different projects to...
This should fix all errors relating to the led element missing a width attribute, as well as the "neg pos" issue in edit-party.xml. I'll keep pushing files as I fix...
Squashed commit of the following: commit 617c21a4c8ee99ba36c5c75f07f506099fdc1afe Author: Jan Alexandra Katz Date: Sat Mar 21 13:48:40 2020 -0400 Fix bytes vs. str issues commit 7b00926d7e1af962b61c4b8349dddb778b12d905 Author: Jan Alexandra Katz Date:...
TGUI 0.9 has introduced some breaking changes, our code will need to be adapted to them. ``` build/obj/game/boe.menu.cpp:200:52: error: cannot convert ‘const sf::String’ to ‘const tgui::String&’ 200 | return this->tgui.get(this->internal_menubar_widget_name);...
This is an original BoE bug, so a legacy compatibility path will be needed.
from conversation in IRC, include and in spell.hpp to enable compile on linux
I can walk through walls. I have the most recent version for windows from http://pentalithia.ca/oboe/?C=M;O=D. BoE-Win-a8e120d.zip
In the following xml files, the element "led" does not have the required attribute "width", which will likely lead to a crash when they are loaded. This has been confirmed...
I think it could be interesting if attack/activation sounds could be defined per item.
It could be beneficial to be able to define attack AP cost per-item so that greatswords and daggers have different attack speed, for example.