Caleb Joseph
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2
issues of
Caleb Joseph
At the moment Spectro just builds to a demo. It should be turned into a library, with the existing demo being moved into a `demo` or `examples` folder. I imagine...
Some devices don't support `OES_texture_float` but support WebGL 2.0. Support for WebGL 2.0 should be added to support such devices, falling back to WebGL when WebGL 2.0 is not supported.