Caleb Joseph

Results 2 issues of Caleb Joseph

At the moment Spectro just builds to a demo. It should be turned into a library, with the existing demo being moved into a `demo` or `examples` folder. I imagine...

Some devices don't support `OES_texture_float` but support WebGL 2.0. Support for WebGL 2.0 should be added to support such devices, falling back to WebGL when WebGL 2.0 is not supported.