Results 51 comments of Cai Bear

Are these player controlled or AI?

This would pair nicely with ship explosions. I'm thinking instead of one big explosion, we could have multiple little ones across the length of the ship.

I personally like when battles are determined by strategy and not having a super rare power-up that gives you an advantage. This keeps the battles reproducible and defines the top...

Boats typically have more smaller weapons and those weapons typically shoot much faster. This would require a different mode of control (not clicking/tapping once for each tiny bullet) and maybe...

People who want to sneak around could just open another tab and use it for their messages. The only benefit I can tell is that it would be easier for...

Similar suggestion discussed in discord: ``` This seems like a major change to the game. 1. New shop building with purchasing mechanics (would require a gui?). 2. Ships either can't...

While this is similar to oil platforms, I like the idea of taking an investment in time to capture and holding them for increased rewards. I'm a bit worried that...

I tried this once on the client, and while somewhat buggy and slow it kind of worked. I think that the server calculating visibility could have a major performance overhead,...

I don't know about players sinking other players, but you defiantly should get a indication that you sunk someone (other than your points going up).

Any other movement command should override this. Also I'm worried about ships crashing into land around tight corners (I assume path-finding would be quite complicated as the terrain pixels are...