Curtis
Curtis
Hey, I've just seen this issue; do you still need assistance? I currently have this implemented in my solution and am more than willing to adjust it to yours.
I guess we can just leave this issue open for now. Whether you want to add support for this feature or not is completely up to you, of course. This...
Appreciate it. If I ever get around to releasing my game (a tall order, as every game developer knows), I will definitely credit you for this work.
No problem. Thanks for the work you've put into this! I greatly appreciate it. It seems that this release required your project to be using Godot 4.1, is that correct?...
I've been trying to change the font of the ImGui interface but nothing seems to be working. I've tried the ImGuiGD.AddFont method as well as the method in the README...
Thanks for that information. I got the fonts working through the ImGuiGD class. One major issue I am experiencing is that when I rebuild the [Tool] which uses ImGui code,...
Here's the actual error reported by the Godot Editor: ``` modules/mono/mono_gd/gd_mono.cpp:513 - .NET: Failed to unload assemblies. Please check https://github.com/godotengine/godot/issues/78513 for more information. (User) modules/mono/mono_gd/gd_mono.cpp:513 - .NET: Failed to unload...
After some testing I don't believe it's this library's fault that I am running into the above issue. I believe it's other libraries. I could not reproduce the issue using...
This issue is still occurring in 4.0.3.