Zoltan Baldaszti
Zoltan Baldaszti
Note: stepcode uses a non-free license. Assimp's class is better imho.
Sure. The licensing of stepcode is not clear. It's build on NIST SCL, which was public domain, and there's no clear document how and under which conditions the code moved...
Hi All, I was thinking about STEP support in Assimp, and I have an idea. I would like to hear your opinion about it. I'd suggest to add an array...
Hi, Thank you in the name of other Open Source developers too! I think a working link to the license and a clear formal statement on the generated code is...
"to anyone thinking to implement an AP22 parser from scratch" About that, do you know by any chance a pure C Open Source implementation for reading STEP files? bzt
> It would be improper to slap a BSD-3 header on the generated sources. > This is very much a legal question. If there's significant IP in the generated code,...
FYI: I've uploaded a small script that downloads screenshots for OSG [here](https://forum.freegamedev.net/viewtopic.php?f=20&t=12175#p104910). For games starting with letter A, B, C, D, E, F and G, one URL per game, nearly...
> Already quite a lot more of screenshots. Awesome! This is exactly what OSG needs to become from good to great. > I made a similar script too BTW, if...
Hi, I've checked the hexdumps of the .vxl files in the attachment above. This is the one that works (saved by Terravox): ``` $ hexdump -C map.vxl | head -4...
> Then I opened it in Goxel, went to the Image tab and resized the "canvas": Taking a closer look at Terravox's source, its .vxl format only supports 512 x...