Brian Merchant

Results 38 comments of Brian Merchant

@superdump Curious, as always, to hear your comments, if you have time!

Ran into this headfirst today 😩

@poros I started using this library not because it was easy to use, but because I wanted something performant for large data sets (simulation results) :/ so, hearing about the...

A lot of the basic functionality is now in `helpers`: https://github.com/StarArawn/bevy_ecs_tilemap/blob/eabd66eac4c5204ec54646141ffb26935cace88d/examples/mouse_to_tile.rs#L372 As for the more advanced functionality still remains as a TODO. But, we should also be careful in giving...

@msiglreith why are the timing related queries specific to command queues in DX12? Can the time period for a measured tick be different based on the [queue's properties](https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_command_queue_desc) (priority, type,...

@nerdachse I think this should work now! See: https://github.com/StarArawn/bevy_ecs_tilemap/issues/345 Can you try it out and let me know if it's working? I think this issue can be closed if so.

At least for a vector of tiles, we now do this check and panic with an informative message: https://github.com/StarArawn/bevy_ecs_tilemap/blob/eabd66eac4c5204ec54646141ffb26935cace88d/src/render/extract.rs#L114 It remains a little unclear to me how this can be...