Sven Nilsen
Sven Nilsen
There are many ways to plug into the Piston ecosystem: - Depend directly on "window" and poll the events from the window and handle your own update/render - Use it...
I was thinking about for a moment of moving `GenericEvent` to its own library to make it easier to use the Piston libraries, but realized it would not be usable...
I license past and future contributions under the dual MIT/Apache-2.0 license, allowing licensees to chose either at their option.
Another idea is to use: - replace operator for `Stencil::Clip` - increment_clamp operator for a new variant `Stencil::Add(u8)` - greater_equal comparison for `Stencil::Inside` - less comparison for `Stencil::Outside`
Not sure if there is any benefit of having many clip shapes at once.
I think this needs more time, could wait after upgrading to the new Gfx design.
Updated top comment. Is it possible to support HDR and WCG with normal sRGB? We are using floats for colors, but they are defined to use normal sRGB in the...
The concrete types will use `S=Scalar`. Use `T=Scalar` in all methods: - [x] character.rs (`Character` should use `Scalar`) - [ ] circle_arc.rs - [ ] clip_draw_state.rs - [ ] color.rs...
@echochamber Google "triange list" and "triangle strip".
The way this could be done is by generating a polygon and using the stencil buffer. https://github.com/PistonDevelopers/graphics/issues/860 I haven't had time to get around to this. Feel free to try!