bvanevery

Results 19 comments of bvanevery

Today by RTFM I determined that CMAKE_VS_MSBUILD_COMMAND is the correct way to find where msbuild is, if a Visual Studio generator is being used. That means it must be guarded...

D3D11VertexDeclaration.cpp logs those errors. I used TortoiseGit to pull up a log of changes to it. It doesn't look like any of that code has changed recently. A long time...

The following notation was added to the Urho3D docs yesterday: "Direct3D11 is strict about vertex attributes referenced by shaders. A model will not render (input layout fails to create) if...

gawag wrote elsewhere: "I just looked up your card and compared that to my old one ;-) http://www.videocardbenchmark.net/compare.php?cmp[]=1275&cmp[]=2152 4119 points vs 178 points, that's a big difference. My current GTX...

Now that D3D11 is actually working, I'm seeing performance on that HP Elitebook of ~1 FPS.

I didn't follow your directions. :-) I just fired up the CMake GUI like I always do, and it built fine. 17 FPS. Shadows on the torch are missing though....

Hm, I would suggest putting that "this is based on..." URL at the bottom of the page, not the top. Usually when someone gives me a GitHub repository, I go...

Just tried UrhoSampleProject against latest greatest Urho3D. Shadows render correctly. No failures about read-only depth stencil, just warnings due to new Urho3D fallback policy. ``` [Mon Dec 14 14:57:28 2015]...

Never trading techs that have incomplete Secret Projects, would help. It's the path of least resistance and almost always the stock game behavior. Increasing the risk of probe teams won't...

> They already don't trade such tech. This is false in many cases. I regularly acquire SP viable techs from trades. There seem to be some SPs that the factions...